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Notably, Son of Whyachi, Tazbot, Atomic Wedgie, Dr. The game's roster included many of the best and most well-recognised robots from BattleBots, but notably lacked several competitors from the seasons it was based around.
NEW BATTLEBOTS VIDEO GAME TV
Contrary to the TV show, where robots fought in their own weight classes, the game allowed robots from different weight classes to fight each other. However, the THQ website states 80 robots were set to be included in the game. Playable Robotsįorty replica robots and some fantasy robots were to be included in the game, each modelled in Autodesk 3DS Max by Creative Asylum, whose other notable work includes Pac-Man: Adventures in Time and Mobil 1 Rally Championship. In late 2021, a YouTuber called GatorBox acquired an alpha copy of the game and showed off gameplay and menu content. Additionally, many screenshots of the game and its concept art were made public in 2017 by Gary Switzer. Nevertheless, a video was uploaded to YouTube showcasing gameplay footage. With the development team based in Warthog Games' headquarters in the UK and the game's quality assurance team based in California, progress was slow and people on the team inevitably left THQ as the game was cancelled. For unknown reasons, it was initially postponed until early February 2003, before being delayed again to May 2003, then subsequently scrapped altogether.Īccording to a Reddit post from a user who was part of THQ's quality assurance team for the game, it saw little improvement in fixing bugs and issues in the months leading to the plug being pulled. The game was initally announced on the official BattleBots website on September 12 2002, with November 2002 mentioned as its release date. However, a player could view highlights of a battle after it had played out to relive the action, though commentary from Bil Dwyer and Tim Green was notably absent from fights.Įarly promotional material for the game, featuring its 3D model of Diesector. It could also take an excessive amount of time for bots to be counted out. However, at the stage the game was at when production ceased, it was possible for bots in rumbles to show as "OUT" when they are still mobile. It was possible to compete in four-way rumbles as well as one-on-one fights, with introductions from Mark Beiro audible in-game. The in-game models for each competitor robot were largely accurate, even down to bespoke decals and internal components being roughly detailed when damage was taken. The game appeared to be a notable improvement on previous releases, implementing visible damage and relatively realistic physics. The BattleBots video game was also highlighted to have different camera angles, more accurate damage representation than previous games and play-by-play commentary with eighty playable robots and twenty different arenas to compete in, though not all of these were present on the most recently accessed version of the game prior to it being scrapped. " Battle with up to 4 players in one arena or play in a 3 player or 4 player league." - Official description from THQ.